封面 《時計仕掛けのレイライン - 陽炎に彷徨う魔女 -》

前言

最近看到了动态蛇形卷积这一模块,感觉其描述的按血管卷积和适合细长结构比较适合我的场景,因此阅读了解一下,并记录一下论文笔记。

结构

尽管现在有 SAM、Universal Model 等优秀模型,许多分割任务只需要在这上面进行简单微调即可,但是在一些复杂领域,大模型暂时没有很好的覆盖,例如一些复杂结构管状结构,如(3D 血管、气管)。整个动态蛇形卷积受到可形变卷积 (Deformable Convolution) 的启发,其将可形变卷积的偏移量从固定的偏移量变成了动态的偏移量,从而使得其可以更好的适应细长结构。

可形变卷积效果如下,可以看到通过一个卷积计算特征图的偏移量,看起代码可以看到这些偏置只有一个范围约束,形变范围非常的自由,而蛇形卷积作者认为这样子容易让模型丢失占比小的细小结构,对于细长管状结构分割任务来说是一个巨大挑战。
可形变卷积

其提出对可形变卷积增加一个连续性的约束,使其像蛇一样连续移动,一节节如蛇一样移动,从而使得其可以更好的适应细长结构,每个卷积采用一个方向作为基准自由摆动。
蛇形卷积
x 方向的蛇形卷积,可以看到通过约束,相邻两个感受野 y 坐标相差 ±1\pm1

Ki±c={(xi+c,yi+c)=(xi+c,yi+Σii+cΔy)(xic,yic)=(xic,yi+ΣiciΔy) K_{i\pm c}= \left\{ \begin {aligned} (x_{i+c}, y_{i+c}) = (x_i+c, y_i + \Sigma _{i}^{i+c} \Delta y) \\ (x_{i-c}, y_{i-c}) = (x_i-c, y_i + \Sigma _{i-c}^{i} \Delta y) \\ \end {aligned} \right.

同理 y 方向蛇形卷积公式如下

Kj±c={(xj+c,yj+c)=(xj+Σjj+cΔx,yj+c),(xjc,yjc)=(xj+ΣjcjΔx,yjc), K_{j\pm c}=\left \{ \begin {aligned} (x_{j+c}, y_{j+c}) = (x_{j} + \Sigma _{j}^{j+c} \Delta x, y_j+c), \\ (x_{j-c}, y_{j-c}) = (x_{j} + \Sigma _{j-c}^{j} \Delta x, y_j-c), \\ \end {aligned} \right.

蛇形卷积和其他卷积的对比效果如下,可以看到感受野的不同非常明显,且看在实际图像上的感受野,和可形变卷积比跟适合细长管状结构。

卷积感受野对比

卷积效果对比,一共三层卷积729个点(红色)的感受野,黄色为卷积核的位置

代码

动态蛇形卷积的代码如下,是直接从官方库修改,官方代码中在蛇形卷积中有一些重复代码,但是为了还原效果进行验证还先不改

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# -*- coding: utf-8 -*-
import torch
from torch import nn
import warnings
from monai.networks.blocks.convolutions import Convolution


class DSConv3d(nn.Module):
def __init__(
self,
in_ch: int,
out_ch: int,
kernel_size: int = 3,
extend_scope: int = 1,
morph: int = 0,
if_offset: bool = True,
):
super(DSConv3d, self).__init__()
assert out_ch >= 4, "out_ch must be larger than 4"
self.offset_conv = nn.Conv3d(in_ch, 3 * 2 * kernel_size, 3, padding=1)
self.bn = nn.BatchNorm3d(3 * 2 * kernel_size)
self.kernel_size = kernel_size

self.if_offset = if_offset
self.morph = morph
self.extend_scope = extend_scope

self.dcn_conv_x = nn.Conv3d(
in_ch,
out_ch,
kernel_size=(1, 1, kernel_size),
stride=(1, 1, kernel_size),
padding=0,
) #
self.dcn_conv_y = nn.Conv3d(
in_ch,
out_ch,
kernel_size=(1, kernel_size, 1),
stride=(1, kernel_size, 1),
padding=0,
) #
self.dcn_conv_z = nn.Conv3d(
in_ch,
out_ch,
kernel_size=(kernel_size, 1, 1),
stride=(kernel_size, 1, 1),
padding=0,
) #

self.dcn_conv = nn.Conv3d(
in_ch, out_ch, kernel_size=kernel_size, stride=kernel_size, padding=0
)
self.gn = nn.GroupNorm(out_ch // 4, out_ch)
self.relu = nn.ReLU(inplace=True)

def forward(self, f):
offset = self.offset_conv(f)
offset = self.bn(offset)
offset = torch.tanh(offset)
input_shape = f.shape

dcn = DCN3d(input_shape, self.kernel_size, self.extend_scope, self.morph)
deformed_feature = dcn.deform_conv(f, offset, self.if_offset)
if self.morph == 0:
x = self.dcn_conv_x(deformed_feature)
x = self.gn(x)
x = self.relu(x)
return x
elif self.morph == 1:
x = self.dcn_conv_y(deformed_feature)
x = self.gn(x)
x = self.relu(x)
return x
else:
x = self.dcn_conv_z(deformed_feature)
x = self.gn(x)
x = self.relu(x)
return x


class DCN3d(object):
def __init__(self, input_shape, kernel_size, extend_scope, morph):
self.num_points = kernel_size
self.depth = input_shape[2]
self.width = input_shape[3]
self.height = input_shape[4]
self.morph = morph
self.extend_scope = extend_scope # offset (-1 ~ 1) * extend_scope
self.num_batch = input_shape[0] # (N,C,D,W,H)
self.num_channels = input_shape[1]

"""
input: offset [N,3*K,D,W,H]
output: [N,1,K*D,W,H] coordinate map
output: [N,1,K,K*W,H] coordinate map
output: [N,1,D,W,K*H] coordinate map
"""

def _coordinate_map_3D(self, offset, if_offset):
device = offset.device
# offset
offset1, offset2 = torch.split(offset, 3 * self.num_points, dim=1)
z_offset1, y_offset1, x_offset1 = torch.split(offset1, self.num_points, dim=1)
z_offset2, y_offset2, x_offset2 = torch.split(offset2, self.num_points, dim=1)

z_center = torch.arange(0, self.depth).repeat([self.width * self.height])
z_center = z_center.reshape(self.width, self.height, self.depth)
z_center = z_center.permute(2, 1, 0)
z_center = z_center.reshape([-1, self.depth, self.width, self.height])
z_center = z_center.repeat([self.num_points, 1, 1, 1]).float()
z_center = z_center.unsqueeze(0)

y_center = torch.arange(0, self.width).repeat([self.height * self.depth])
y_center = y_center.reshape(self.height, self.depth, self.width)
y_center = y_center.permute(1, 2, 0)
y_center = y_center.reshape([-1, self.depth, self.width, self.height])
y_center = y_center.repeat([self.num_points, 1, 1, 1]).float()
y_center = y_center.unsqueeze(0)

x_center = torch.arange(0, self.height).repeat([self.depth * self.width])
x_center = x_center.reshape(self.depth, self.width, self.height)
x_center = x_center.permute(0, 1, 2)
x_center = x_center.reshape([-1, self.depth, self.width, self.height])
x_center = x_center.repeat([self.num_points, 1, 1, 1]).float()
x_center = x_center.unsqueeze(0)

if self.morph == 0:
z = torch.linspace(0, 0, 1)
y = torch.linspace(0, 0, 1)
x = torch.linspace(
-int(self.num_points // 2),
int(self.num_points // 2),
int(self.num_points),
)
with warnings.catch_warnings():
warnings.simplefilter("ignore")
z, y, x = torch.meshgrid(z, y, x)
z_spread = z.reshape(-1, 1)
y_spread = y.reshape(-1, 1)
x_spread = x.reshape(-1, 1)

z_grid = z_spread.repeat([1, self.depth * self.width * self.height])
z_grid = z_grid.reshape(
[self.num_points, self.depth, self.width, self.height]
)
z_grid = z_grid.unsqueeze(0) # [N,K,D,W,H]

y_grid = y_spread.repeat([1, self.depth * self.width * self.height])
y_grid = y_grid.reshape(
[self.num_points, self.depth, self.width, self.height]
)
y_grid = y_grid.unsqueeze(0) # [N,K,D,W,H]

x_grid = x_spread.repeat([1, self.depth * self.width * self.height])
x_grid = x_grid.reshape(
[self.num_points, self.depth, self.width, self.height]
)
x_grid = x_grid.unsqueeze(0) # [N,K,D,W,H]

z_new = z_center + z_grid
y_new = y_center + y_grid
x_new = x_center + x_grid # [N,K,D,W,H]

z_new = z_new.repeat(self.num_batch, 1, 1, 1, 1)
y_new = y_new.repeat(self.num_batch, 1, 1, 1, 1)
x_new = x_new.repeat(self.num_batch, 1, 1, 1, 1)

z_new = z_new.to(device)
y_new = y_new.to(device)
x_new = x_new.to(device)

z_offset1_new = z_offset1.detach().clone()
y_offset1_new = y_offset1.detach().clone()

if if_offset:
z_offset1_new = z_offset1_new.permute(1, 0, 2, 3, 4)
y_offset1_new = y_offset1_new.permute(1, 0, 2, 3, 4)
z_offset1 = z_offset1.permute(1, 0, 2, 3, 4)
y_offset1 = y_offset1.permute(1, 0, 2, 3, 4)
center = int(self.num_points // 2)
z_offset1_new[center] = 0
y_offset1_new[center] = 0
for index in range(1, center + 1):
z_offset1_new[center + index] = (
z_offset1_new[center + index - 1] + z_offset1[center + index]
)
z_offset1_new[center - index] = (
z_offset1_new[center - index + 1] + z_offset1[center - index]
)
y_offset1_new[center + index] = (
y_offset1_new[center + index - 1] + y_offset1[center + index]
)
y_offset1_new[center - index] = (
y_offset1_new[center - index + 1] + y_offset1[center - index]
)
z_offset1_new = z_offset1_new.permute(1, 0, 2, 3, 4).to(device)
y_offset1_new = y_offset1_new.permute(1, 0, 2, 3, 4).to(device)
z_new = z_new.add(z_offset1_new.mul(self.extend_scope))
y_new = y_new.add(y_offset1_new.mul(self.extend_scope))

z_new = z_new.reshape(
[
self.num_batch,
1,
1,
self.num_points,
self.depth,
self.width,
self.height,
]
)
z_new = z_new.permute(0, 4, 1, 5, 2, 6, 3)
z_new = z_new.reshape(
[
self.num_batch,
self.depth,
self.width,
self.num_points * self.height,
]
)

y_new = y_new.reshape(
[
self.num_batch,
1,
1,
self.num_points,
self.depth,
self.width,
self.height,
]
)
y_new = y_new.permute(0, 4, 1, 5, 2, 6, 3)
y_new = y_new.reshape(
[
self.num_batch,
self.depth,
self.width,
self.num_points * self.height,
]
)

x_new = x_new.reshape(
[
self.num_batch,
1,
1,
self.num_points,
self.depth,
self.width,
self.height,
]
)
x_new = x_new.permute(0, 4, 1, 5, 2, 6, 3)
x_new = x_new.reshape(
[
self.num_batch,
self.depth,
self.width,
self.num_points * self.height,
]
)
return z_new, y_new, x_new

elif self.morph == 1:
z = torch.linspace(0, 0, 1)
y = torch.linspace(
-int(self.num_points // 2),
int(self.num_points // 2),
int(self.num_points),
)
x = torch.linspace(0, 0, 1)
with warnings.catch_warnings():
warnings.simplefilter("ignore")
z, y, x = torch.meshgrid(z, y, x)
z_spread = z.reshape(-1, 1)
y_spread = y.reshape(-1, 1)
x_spread = x.reshape(-1, 1)

z_grid = z_spread.repeat([1, self.depth * self.width * self.height])
z_grid = z_grid.reshape(
[self.num_points, self.depth, self.width, self.height]
)
z_grid = z_grid.unsqueeze(0) # [N*K,D,W,H]

y_grid = y_spread.repeat([1, self.depth * self.width * self.height])
y_grid = y_grid.reshape(
[self.num_points, self.depth, self.width, self.height]
)
y_grid = y_grid.unsqueeze(0) # [N*K*K*K,D,W,H]

x_grid = x_spread.repeat([1, self.depth * self.width * self.height])
x_grid = x_grid.reshape(
[self.num_points, self.depth, self.width, self.height]
)
x_grid = x_grid.unsqueeze(0) # [N*K*K*K,D,W,H]

z_new = z_center + z_grid
y_new = y_center + y_grid
x_new = x_center + x_grid # [N*K*K*K,D,W,H]

z_new = z_new.repeat(self.num_batch, 1, 1, 1, 1)
y_new = y_new.repeat(self.num_batch, 1, 1, 1, 1)
x_new = x_new.repeat(self.num_batch, 1, 1, 1, 1)

z_new = z_new.to(device)
y_new = y_new.to(device)
x_new = x_new.to(device)
x_offset1_new = x_offset1.detach().clone()
z_offset2_new = z_offset2.detach().clone()

if if_offset:
x_offset1_new = x_offset1_new.permute(1, 0, 2, 3, 4)
z_offset2_new = z_offset2_new.permute(1, 0, 2, 3, 4)
x_offset1 = x_offset1.permute(1, 0, 2, 3, 4)
z_offset2 = z_offset2.permute(1, 0, 2, 3, 4)
center = int(self.num_points // 2)
x_offset1_new[center] = 0
z_offset2_new[center] = 0
for index in range(1, center + 1):
x_offset1_new[center + index] = (
x_offset1_new[center + index - 1] + x_offset1[center + index]
)
x_offset1_new[center - index] = (
x_offset1_new[center - index + 1] + x_offset1[center - index]
)
z_offset2_new[center + index] = (
z_offset2_new[center + index - 1] + z_offset2[center + index]
)
z_offset2_new[center - index] = (
z_offset2_new[center - index + 1] + z_offset2[center - index]
)
x_offset1_new = x_offset1_new.permute(1, 0, 2, 3, 4).to(device)
z_offset2_new = z_offset2_new.permute(1, 0, 2, 3, 4).to(device)
z_new = z_new.add(z_offset2_new.mul(self.extend_scope))
x_new = x_new.add(x_offset1_new.mul(self.extend_scope))
z_new = z_new.reshape(
[
self.num_batch,
1,
self.num_points,
1,
self.depth,
self.width,
self.height,
]
)
z_new = z_new.permute(0, 4, 1, 5, 2, 6, 3)
z_new = z_new.reshape(
[self.num_batch, self.depth, self.num_points * self.width, self.height]
)
y_new = y_new.reshape(
[
self.num_batch,
1,
self.num_points,
1,
self.depth,
self.width,
self.height,
]
)
y_new = y_new.permute(0, 4, 1, 5, 2, 6, 3)
y_new = y_new.reshape(
[self.num_batch, self.depth, self.num_points * self.width, self.height]
)
x_new = x_new.reshape(
[
self.num_batch,
1,
self.num_points,
1,
self.depth,
self.width,
self.height,
]
)
x_new = x_new.permute(0, 4, 1, 5, 2, 6, 3)
x_new = x_new.reshape(
[self.num_batch, self.depth, self.num_points * self.width, self.height]
)
return z_new, y_new, x_new

else:
z = torch.linspace(
-int(self.num_points // 2),
int(self.num_points // 2),
int(self.num_points),
)
y = torch.linspace(0, 0, 1)
x = torch.linspace(0, 0, 1)
with warnings.catch_warnings():
warnings.simplefilter("ignore")
z, y, x = torch.meshgrid(z, y, x)
z_spread = z.reshape(-1, 1)
y_spread = y.reshape(-1, 1)
x_spread = x.reshape(-1, 1)

z_grid = z_spread.repeat([1, self.depth * self.width * self.height])
z_grid = z_grid.reshape(
[self.num_points, self.depth, self.width, self.height]
)
z_grid = z_grid.unsqueeze(0) # [N*K,D,W,H]

y_grid = y_spread.repeat([1, self.depth * self.width * self.height])
y_grid = y_grid.reshape(
[self.num_points, self.depth, self.width, self.height]
)
y_grid = y_grid.unsqueeze(0) # [N*K*K*K,D,W,H]

x_grid = x_spread.repeat([1, self.depth * self.width * self.height])
x_grid = x_grid.reshape(
[self.num_points, self.depth, self.width, self.height]
)
x_grid = x_grid.unsqueeze(0) # [N*K*K*K,D,W,H]

z_new = z_center + z_grid
y_new = y_center + y_grid
x_new = x_center + x_grid # [N*K*K*K,D,W,H]

z_new = z_new.repeat(self.num_batch, 1, 1, 1, 1)
y_new = y_new.repeat(self.num_batch, 1, 1, 1, 1)
x_new = x_new.repeat(self.num_batch, 1, 1, 1, 1)

z_new = z_new.to(device)
y_new = y_new.to(device)
x_new = x_new.to(device)
x_offset2_new = x_offset2.detach().clone()
y_offset2_new = y_offset2.detach().clone()

if if_offset:
x_offset2_new = x_offset2_new.permute(1, 0, 2, 3, 4)
y_offset2_new = y_offset2_new.permute(1, 0, 2, 3, 4)
x_offset2 = x_offset2.permute(1, 0, 2, 3, 4)
y_offset2 = y_offset2.permute(1, 0, 2, 3, 4)
center = int(self.num_points // 2)
x_offset2_new[center] = 0
x_offset2_new[center] = 0
for index in range(1, center + 1):
x_offset2_new[center + index] = (
x_offset2_new[center + index - 1] + x_offset2[center + index]
)
x_offset2_new[center - index] = (
x_offset2_new[center - index + 1] + x_offset2[center - index]
)
y_offset2_new[center + index] = (
y_offset2_new[center + index - 1] + y_offset2[center + index]
)
y_offset2_new[center - index] = (
y_offset2_new[center - index + 1] + y_offset2[center - index]
)
x_offset2_new = x_offset2_new.permute(1, 0, 2, 3, 4).to(device)
y_offset2_new = y_offset2_new.permute(1, 0, 2, 3, 4).to(device)
x_new = x_new.add(x_offset2_new.mul(self.extend_scope))
y_new = y_new.add(y_offset2_new.mul(self.extend_scope))

z_new = z_new.reshape(
[
self.num_batch,
self.num_points,
1,
1,
self.depth,
self.width,
self.height,
]
)
z_new = z_new.permute(0, 4, 1, 5, 2, 6, 3)
z_new = z_new.reshape(
[self.num_batch, self.num_points * self.depth, self.width, self.height]
)

y_new = y_new.reshape(
[
self.num_batch,
self.num_points,
1,
1,
self.depth,
self.width,
self.height,
]
)
y_new = y_new.permute(0, 4, 1, 5, 2, 6, 3)
y_new = y_new.reshape(
[self.num_batch, self.num_points * self.depth, self.width, self.height]
)

x_new = x_new.reshape(
[
self.num_batch,
self.num_points,
1,
1,
self.depth,
self.width,
self.height,
]
)
x_new = x_new.permute(0, 4, 1, 5, 2, 6, 3)
x_new = x_new.reshape(
[self.num_batch, self.num_points * self.depth, self.width, self.height]
)
return z_new, y_new, x_new

"""
input: input feature map [N,C,D,W,H];coordinate map [N,K*D,K*W,K*H]
output: [N,1,K*D,K*W,K*H] deformed feature map
"""

def _bilinear_interpolate_3D(self, input_feature, z, y, x):
device = input_feature.device
z = z.reshape([-1]).float()
y = y.reshape([-1]).float()
x = x.reshape([-1]).float() # [N*KD*KW*KH]

zero = torch.zeros([]).int()
max_z = self.depth - 1
max_y = self.width - 1
max_x = self.height - 1

# find 8 grid locations
z0 = torch.floor(z).int()
z1 = z0 + 1
y0 = torch.floor(y).int()
y1 = y0 + 1
x0 = torch.floor(x).int()
x1 = x0 + 1

# clip out coordinates exceeding feature map volume以外的点
z0 = torch.clamp(z0, zero, max_z)
z1 = torch.clamp(z1, zero, max_z)
y0 = torch.clamp(y0, zero, max_y)
y1 = torch.clamp(y1, zero, max_y)
x0 = torch.clamp(x0, zero, max_x)
x1 = torch.clamp(x1, zero, max_x) # [N*KD*KW*KH]

# convert input_feature and coordinate X, Y to 3D,for gathering
# input_feature_flat = input_feature.reshape([-1, self.num_channels]) # [N*D*W*H, C]
input_feature_flat = input_feature.flatten()
input_feature_flat = input_feature_flat.reshape(
self.num_batch, self.num_channels, self.depth, self.width, self.height
)
input_feature_flat = input_feature_flat.permute(0, 2, 3, 4, 1)
input_feature_flat = input_feature_flat.reshape(-1, self.num_channels)
dimension = self.height * self.width * self.depth

base = torch.arange(self.num_batch) * dimension
base = base.reshape([-1, 1]).float() # [N,1]

repeat = torch.ones(
[self.num_points * self.depth * self.width * self.height]
).unsqueeze(0)
repeat = repeat.float() # [1,D*W*H*K*K*K]

base = torch.matmul(
base, repeat
) # [N,1] * [1,D*W*H*K*K*K] ==> [N,D*W*H*K*K*K]
base = base.reshape([-1]) # [D*W*H*K*K*K]

base = base.to(device)

base_z0 = base + z0 * self.height * self.width
base_z1 = base + z1 * self.height * self.width
base_y0 = base + y0 * self.height
base_y1 = base + y1 * self.height

# top rectangle of the neighbourhood volume
index_a0 = base_y0 + base_z0 - base + x0
index_b0 = base_y0 + base_z1 - base + x0
index_c0 = base_y0 + base_z0 - base + x1
index_d0 = base_y0 + base_z1 - base + x1 # [N*KD*KW*KH]

# bottom rectangle of the neighbourhood volume
index_a1 = base_y1 + base_z0 - base + x0
index_b1 = base_y1 + base_z1 - base + x0
index_c1 = base_y1 + base_z0 - base + x1
index_d1 = base_y1 + base_z1 - base + x1 # [N*KD*KW*KH]

# get 8 grid values ([N*D*W*H,C], [N*D*W*H*27])
value_a0 = input_feature_flat[index_a0.type(torch.int64)]
value_b0 = input_feature_flat[index_b0.type(torch.int64)]
value_c0 = input_feature_flat[index_c0.type(torch.int64)]
value_d0 = input_feature_flat[index_d0.type(torch.int64)]
value_a1 = input_feature_flat[index_a1.type(torch.int64)]
value_b1 = input_feature_flat[index_b1.type(torch.int64)]
value_c1 = input_feature_flat[index_c1.type(torch.int64)]
value_d1 = input_feature_flat[index_d1.type(torch.int64)] # [N*KD*KW*KH, C]

# find 8 grid locations
z0 = torch.floor(z).int()
z1 = z0 + 1
y0 = torch.floor(y).int()
y1 = y0 + 1
x0 = torch.floor(x).int()
x1 = x0 + 1

# clip out coordinates exceeding feature map volume以外的点
z0 = torch.clamp(z0, zero, max_z + 1)
z1 = torch.clamp(z1, zero, max_z + 1)
y0 = torch.clamp(y0, zero, max_y + 1)
y1 = torch.clamp(y1, zero, max_y + 1)
x0 = torch.clamp(x0, zero, max_x + 1)
x1 = torch.clamp(x1, zero, max_x + 1) # [N*KD*KW*KH]

x0_float = x0.float()
x1_float = x1.float()
y0_float = y0.float()
y1_float = y1.float()
z0_float = z0.float()
z1_float = z1.float()

vol_a0 = ((z1_float - z) * (y1_float - y) * (x1_float - x)).unsqueeze(-1)
vol_b0 = ((z - z0_float) * (y1_float - y) * (x1_float - x)).unsqueeze(-1)
vol_c0 = ((z1_float - z) * (y1_float - y) * (x - x0_float)).unsqueeze(-1)
vol_d0 = ((z - z0_float) * (y1_float - y) * (x - x0_float)).unsqueeze(-1)
vol_a1 = ((z1_float - z) * (y - y0_float) * (x1_float - x)).unsqueeze(-1)
vol_b1 = ((z - z0_float) * (y - y0_float) * (x1_float - x)).unsqueeze(-1)
vol_c1 = ((z1_float - z) * (y - y0_float) * (x - x0_float)).unsqueeze(-1)
vol_d1 = ((z - z0_float) * (y - y0_float) * (x - x0_float)).unsqueeze(
-1
) # [N*KD*KW*KH, C]

outputs = (
value_a0 * vol_a0
+ value_b0 * vol_b0
+ value_c0 * vol_c0
+ value_d0 * vol_d0
+ value_a1 * vol_a1
+ value_b1 * vol_b1
+ value_c1 * vol_c1
+ value_d1 * vol_d1
)

if self.morph == 0:
outputs = outputs.reshape(
[
self.num_batch,
self.depth,
self.width,
self.num_points * self.height,
self.num_channels,
]
)
outputs = outputs.permute(0, 4, 1, 2, 3)
elif self.morph == 1:
outputs = outputs.reshape(
[
self.num_batch,
self.depth,
self.num_points * self.width,
self.height,
self.num_channels,
]
)
outputs = outputs.permute(0, 4, 1, 2, 3)
else:
outputs = outputs.reshape(
[
self.num_batch,
self.num_points * self.depth,
self.width,
self.height,
self.num_channels,
]
)
outputs = outputs.permute(0, 4, 1, 2, 3)
return outputs

def deform_conv(self, input, offset, if_offset):
z, y, x = self._coordinate_map_3D(offset, if_offset)
deformed_feature = self._bilinear_interpolate_3D(input, z, y, x)
return deformed_feature


class DSConv3dBlock(nn.Module):
def __init__(
self,
in_channels: int,
out_channels: int,
kernel_size: int = 3,
extend_scope: int = 1,
if_offset: bool = True,
res_block: bool = False,
dropout_rate: float = 0.0,
) -> None:
super(DSConv3dBlock, self).__init__()

self.res_block = res_block

self.conv = Convolution(
spatial_dims=3,
in_channels=in_channels,
out_channels=out_channels,
dropout=dropout_rate,
)
self.ds_conv_x = DSConv3d(
in_channels, out_channels, kernel_size, extend_scope, 0, if_offset
)
self.ds_conv_y = DSConv3d(
in_channels, out_channels, kernel_size, extend_scope, 1, if_offset
)
self.ds_conv_z = DSConv3d(
in_channels, out_channels, kernel_size, extend_scope, 2, if_offset
)

self.out_conv = Convolution(
spatial_dims=3,
in_channels=4 * out_channels,
out_channels=out_channels,
dropout=dropout_rate,
)

def forward(self, inp):
residual = inp
conv_out = self.conv(inp)
x = self.ds_conv_x(inp)
y = self.ds_conv_y(inp)
z = self.ds_conv_z(inp)

out = torch.cat([conv_out, x, y, z], dim=1)
out = self.out_conv(out)

if self.res_block:
out += residual

return out

实验结果

笔者在 ISLES2017 数据集上采用了 DSCNet,其中 UNERT 和 SegResNet 的 Dice 系数都是 0.5,而 DSCNet 效果是 0.6,提升了 0.1,但是考虑到 ISLES2017 数据集本身就很小,该效果需要进一步验证。

result

参考文献